﻿using UnityEngine;
using System.Collections;

namespace Lost{
	/// <summary>
	/// 不可交互，但会被调用函数产生某种行为，特别适用于加了密码锁的物品
	/// </summary>
	public class Machine : ItemTag {
		public virtual void StartMachine(){
			Debug.Log ("Start Machine!");
			transform.Translate (transform.up);
		}
		public virtual void StopMachine(){
			Debug.Log ("Stop Machine!");
		}
	}
}
